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I need a real !lisp project to work on that's bigger than the toy Euler/99 Lisp Problems stuff. ∃ OSS project in lisp that needs help?
about 5 months ago from web-
The #GRT #RayTracing package needs about 7 years of help (so far) to supplant #POV-Ray with #FreeSoftware: http://ur1.ca/79yjk
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@drysdam, maybe you'd be interested in working on some of the bugs in #Sawfish? http://ur1.ca/79yq0
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Keep forgetting pov ¬free. Seems easier to work on (see other dent), but since ∃ free tracers maybe not much point? But lispy one'd be nice?
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Great idea! How test window manager, tho? Virtual box? Separate computer? Even if dev always works, still have to lose state to try it, no?
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I find Xnest/Xephyr/xoo useful for testing all sorts of things—including window-managers.
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Are there !FreeSoftware #raytracing packages with #programmable / #turing-complete scene-description languages other than #GRT?
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Most of my #raytracing work has been #algorithmic #art; it'd be nice to be able to do it with #FreeSoftware.
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Blender is scriptable via python and calls yaf(a)ray. But your point is taken. I can at least look at it, even if RT ignorance prevents +∆.
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@drysdam Perhaps this would interest you: !Emacs and Common !Lisp http://tromey.com/blog/?p=709 That's quite the project.
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That does interest me, but it's not exactly an existing project. AFAIK, the only elisp translations going are to guile !scheme
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http://blocky.io looks promising. I'd also love to see more work on the gobject-introspect common lisp library!
drysdam likes this. -
Most of the FLOSS programs in Lisp or Scheme that I've seen are implementations. There are too many, and they're incompatible.
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That said, I think a tight event-based system like Node.js, in Scheme, could be aaaaawesome. #node.scm
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Scheme might be, but don't the (common) lisp impls more or less conform to the spec and agree on principles in non-spec areas?
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This does look neat. But also maybe dead? The main guy has deleted his account here and at vimeo. At least the code is still there, I assume
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How about #stumpwm?
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I believe @dto was stuck on some personal issues for a bit, but intends to jump back into #blocky again. (Is that right?)
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That's too bad... @dto has done this several times where he's killed all his accounts.
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XONG example is easy to hack, I made some extensions to it. Blocky still has long way to go, but I think if dto keeps working could go far
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Hi everyone, just wanted to say that my account is back and I'm still working on the project. I'm still finding a new video host.
Christopher Allan Webber likes this. -
Missing something. Screenshot shows scratch-like code blocks. How do I make those appear? Menus do nothing and menu code connects to nothing
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Really like this project, but can't seem to reproduce screenshot. How do I get a "building blocks" UI vs the actual "game" UIs like xong?
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Or rather, (blocky:edit) brings up a window, but none of the menus do anything and the code isn't hooked up. Do you have uncommitted ∆s?
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@dto used to have a video explaining these things!
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I know, I've clicked on them vainly several times. @dto, stick 'em on YouTube? Or if #avoidinggoogle like me, self-host?
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Hi @drysdam, sorry for the current lack of documentation. I'll put up some proper examples for the GUI stuff soon.
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@drysdam, and the videos.
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Finally noticed that !blocky's beta release *isn't intended* to have GUI bldr working. Maybe I should listen to people more and use the API.
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