Game Development (gamedev) group
Notices
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New Lime sample: deferred shading !gamedev
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Funny how we have a medium that's fundamentally unlike all others, and we keep trying to make it more like those others. !games !gamedev
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Lime 0.1 beta released http://ur1.ca/98p6x !gamedev
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Tessellation in Lime http://ur1.ca/98o9a !gamedev
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The Liberated Pixel Cup: Most awesome cross-community collab for !gamedev s. http://ur1.ca/97x93 #Mozilla !OpenGameArt !CreativeCommons #FSF
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Lime has 2 new wigets: ImageButton and Spin. And I should get an UI artist !gamedev
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Editor has terrain http://is.gd/JCraM8 now working on adding skyboxes !gamedev
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Now you can convert all mesh formats supported by Assimp to Lime native format !gamedev
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New Lime mesh converter ready, new material system almost ready !gamedev
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Wasteland 2 might be Unigine powered http://bit.ly/IARUI4 !gamedev
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Lime has a website: http://is.gd/zPkEpj !gamedev
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I wonder why so #game devs know SDL, but so few heard of the nice(r) SFML library (http://www.sfml-dev.org/) !gamedev
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Took me one hour o have an isometric view prototype with Lime, from zero engine knowledge !gamedev
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Nope, http://ur1.ca/8qo3z
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@rogerdv Ah you are working on that engine personally? Nice, have fun and good luck
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@denisw Im doing some small contributions, I wish I could do much more
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Does anyone here have hobby game projects they are working on? !gamedev
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Hello game development friends! !gamedev
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I think Im underestanding zziplib !gamedev
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Nice, Lime has Android support !gamedev
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Time to get serious. working on Lime first test app !gamedev
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amazing! Lime has its first UI element !gamedev
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Lua 5.2 released !gamedev