Syntensity (syntensity) group
Notices
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First !syntensity activity ported to !CubeCreate http://forum.cubecreate.com/download/file.php?id=74&mode=view
- Christopher Allan Webber likes this.
- Bart van Strien and CubeCreate repeated this.
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Nice job! ♻ @theancientgoat: First #syntensity activity ported to #CubeCreate http://forum.cubecreate.com/download/file.php?id=74&mode=view
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@cwebber Thanks! :)
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Lightning script made with !CubeCreate one day after release: http://imgur.com/a/suF5H !fg !syntensity !lg !ccreate Credit: @bartbes :P
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@theancientgoat Now if only 5 lines were always enough to get publicized..
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Getting Involved with !CubeCreate - http://is.gd/idIbc !fossgaming !syntensity
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Getting ready some scale textures togeather to prepare for an awesome !cubecreate speed mapping contest. !syntensity
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Information about the CubeCreate Engine, a fork of the !syntensity project. http://bioselement.com/?p=41 !cubecreate !syntensity !fossg
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Some !syntensity news: Quaker66 officially forked his developments to CubeCreate aiming to strip out a lot of the Cube2 core to modernize it
Monday, 12-Jul-10 18:05:42 UTC from web-
@theancientgoat What does this mean for Syntensity?
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@deadsuperhero Well, quaker has said that he'll backport his code where applicable, so !syntensity should still be getting patches from him
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@deadsuperhero It just means that it's kripkens move to see where things are headed next, such as more web-centered developments
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Just registered cubecreate.org/.com for the CubeCreate fork of !syntensity. Let this be the beginning of a wonderful new future.
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@bioselement Superfork go! ;D
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Preparing a pretty big announcement for !syntensity.
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Bios Interactive: Updated Syntensity git branch - http://2tu.us/2cn7 !syntensity
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@bioselement @bioselement You can disable shorten on paste, but not shortening, !Choqok will shorten your urls when your post is > 140
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@bioselement So, You can set which shortener she should use, !choqok
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@mtux I thought that too, but the post was not > 140. :|
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Currently rewriting the !syntensity git repository. We'll see how it goes, but this will clean up a ton of the messy history.
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Woah. GK ( !syntensity 's lead artist) is really out doing himself with #metalblech (next release) Just look at it: http://ur1.ca/0bd4s
Tuesday, 22-Jun-10 17:58:50 UTC from web -
Next !syntensity game/release plans http://ur1.ca/0a5x7 Featuring the new features quaker66 ported and a Mech game!
Sunday, 20-Jun-10 17:42:04 UTC from web -
Quaker66's awesome new CutScene system for !syntensity : http://ur1.ca/09hg9 Plot your own subtitled cutscene with 0 coding
Saturday, 19-Jun-10 09:09:07 UTC from web -
Ugh, the official !syntensity branch is such a mess. Going to try to clean things up before working on Biosingine.
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Upcoming Biosingine repository format http://bit.ly/cP9OWI - Bios Interactive !syntensity !hg
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I've decided to base #biosingine off !syntensity revision #433 before kripken started his merge attempt. I'll cherry pick quaker66's changes
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Quaker66 is really hard at work on !syntensity merging Cube2 and SauerEnhanced changes, such as this cool minimap: http://ur1.ca/04eiq
Sunday, 30-May-10 15:07:07 UTC from web -
Bios Interactive Update: http://2tu.us/24vc !syntensity !fossgaming
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I'm going to be looking at #pypy very closely. It might be useful to use it rather then JS in biosingine and !syntensity.
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Cool, a !syntensity review on linuxLinks: http://www.linuxlinks.com/article/20100508154337474/Syntensity.html