Timeline for slick list by guodman
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Protocombat updated: http://bit.ly/auNe1q contains all weapons and beginnings of enemies, check out the demo for windows or linux
Saturday, 10-Jul-10 23:39:50 UTC from web -
Protocombat in Git: A simple mine has been added, all weapons have a basic implementation now
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ProtoCombat in Git: more weapons, the flame thrower for the immolater, and the missile swarm for the hornet, one weapon left - spidermine
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Protocombat in Git: 2 more weapons have been implemented, the rail gun on the Ballista, and the cannon on the Scythe
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Protocombat in Git: First moving AI: the HunterKiller, moves towards the enemy and shoots.
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Protocombat in Git: improvements to the mapping, if an object doesn't have a property, it will look to the layer for the property.
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Protocombat in git: bugfixes, rotating turret respects EMP, joysticks work again, added some more test maps
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Protocombat in Git: laser beam, turret that actually picks a target and shoots at it.
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Protocombat in Git: now has a tracking missile for the stilletto. It's fun firing a volley and destroying everything, needs balancing
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Protocombat in Git: nice updates working towards polish, objectives on score screen, stop drawing objectives after completion, minimap layer
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Protocombat Latest in Git: Improvements to switching between maps, including a score screen showing how many kills you got.