Timeline for kde list by segfault87
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Looking for a OpenGL implementation with software rasterizer without any X11 dependencies. Gonna use it as an offscreen renderer. Any hints?
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OpenGL's new fully programmable pipeline API (>3.0 and ES 2) seems far more reasonable and flexible while not being so handy.
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the pure random approach seemingly doesn't bring me the desired result.
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Grouping a series of glDrawArray() calls into a display list. Will it bring performance boost?
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btw it works with a bunch of bugs. http://www.flickr.com/photos/segfault87/5435773547/sizes/o/
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OpenGL offscreen rendering via pbuffer is noticeably slower on Windows port. Whose fault is it? Qt? Windows? or me?
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Konstruktor 0.9.0-beta1 now available on the KDE-Apps! http://j.mp/gi3bUu
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Made a project site in hurry: http://konstruktor.influx.kr
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Now #Konstruktor tagged as 0.9.0-beta1. First beta release imminent. http://j.mp/f6GOh8
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Implemented Cut, Copy and Paste. http://j.mp/dKSPS4
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The most ridiculous commit I've ever had. http://j.mp/gCDK7C
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Now color selection dialog is fully functional. http://flic.kr/p/9d4ZWZ
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wglGetProcAddress() for win32, glXGetProcAddress() for GLX and what for AGL?
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It's pretty evident that Chromium (OpenGL driver for VirtualBox guest) doesn't support GLX_SGIX_pbuffer which is widely used by Konstruktor.
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Tried Ubuntu 11.04 on VirtualBox. Unity? meh.
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finally managed to make mouse selection working again. a big leap ahead.
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Now looking into YafaRay.
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work, work and moar work. #2010memories @bighan
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@nathaneltitane Nope, It's already been fixed. That's all about lousy scanning speed.
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seems finally found the place where should I start from. http://bit.ly/gNiGN5