Tim Landers (vortexcortex)
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Now we can see where the pieces will fall. http://identi.ca/url/73721862 !gamedev
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Agreed. World crafting + Setting the stage == all the narative needed. Games aren't movies. Players make the stories, I provide the worlds.
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Added some basic 3DGUI elements to control the game, aaand forgot to update the texture... :P !gamedev http://identi.ca/url/73171257
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The "next" piece list was pretty bland, so I created a "Juicy" animation for them. http://youtu.be/XCFAKSJrmEU !gamedev
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For #screenshotsaturday I got multi-colored next pieces & hold working. http://identi.ca/url/72948419
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I applied gravity and found a bug. Despite looking fine, some cell groups weren't correct. !gamedev http://identi.ca/url/72908269
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Today, I'm working on mechanics related to marching squares for a new 2.5D #GNU #Linux game. Here's a "before" shot: http://goo.gl/oXtyw
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Compiz effects are kind of neat... So, why not make a fully 3D GUI then? http://youtu.be/uOKKirE1F1Y