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Tim Landers (vortexcortex)

  1. Tim Landers Tim Landers Game Development

    Now we can see where the pieces will fall. http://identi.ca/url/73721862 !gamedev

    about 8 months ago from web at Houston, Texas, United States
  2. Tim Landers Tim Landers Game Development , Roger

    Agreed. World crafting + Setting the stage == all the narative needed. Games aren't movies. Players make the stories, I provide the worlds.

    about 8 months ago from web at Houston, Texas, United States in context
  3. Tim Landers Tim Landers Game Development

    Added some basic 3DGUI elements to control the game, aaand forgot to update the texture... :P !gamedev http://identi.ca/url/73171257

    about 9 months ago from web at Houston, Texas, United States
  4. Tim Landers Tim Landers Game Development

    The "next" piece list was pretty bland, so I created a "Juicy" animation for them. http://youtu.be/XCFAKSJrmEU !gamedev

    about 10 months ago from web at Houston, Texas, United States
  5. Tim Landers Tim Landers

    For #screenshotsaturday I got multi-colored next pieces & hold working. http://identi.ca/url/72948419

    about 10 months ago from web at Houston, Texas, United States
  6. Tim Landers Tim Landers Game Development

    I applied gravity and found a bug. Despite looking fine, some cell groups weren't correct. !gamedev http://identi.ca/url/72908269

    about 10 months ago from web at Houston, Texas, United States
  7. Tim Landers Tim Landers

    Today, I'm working on mechanics related to marching squares for a new 2.5D #GNU #Linux game. Here's a "before" shot: http://goo.gl/oXtyw

    about 10 months ago from web at Houston, Texas, United States
  8. Tim Landers Tim Landers

    Compiz effects are kind of neat... So, why not make a fully 3D GUI then? http://youtu.be/uOKKirE1F1Y

    about 10 months ago from web at Houston, Texas, United States

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Tim Landers

Tim Landers

Houston

http://project-retrograde.com/

I'm a code addict. When I'm not writing code, I'm either thinking of code, or dreaming of code I'll write when I wake up.

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