
Aki Järvinen aquito@identi.ca
I teach, research, practice, consult, and tweet game design. Read my blog, Stargazing at Game Designs, or check out my Tweets: @aquito
13 years ago To: Public
3 benefits of synchronous gameplay for social games http://post.ly/7sjZf13 years ago To: Public
5 Things you did not know about social games on #GooglePlus http://post.ly/5PIPX13 years ago To: Public
Product managers are numerologists, Game designers are magicians http://post.ly/52IYj13 years ago To: Public
See you at GDC! http://post.ly/4oBq413 years ago To: Public
Year 2011 in Facebook Games http://post.ly/4RkhT14 years ago To: Public
Parallel play and social presence in social games http://post.ly/2toqx14 years ago To: Public
The 'more social' school of social games development http://post.ly/26PDQ14 years ago To: Public
My Upcoming Social Games Talks http://post.ly/25P0v14 years ago To: Public
Hail the truism of truly social! #socialgames http://post.ly/21jIN14 years ago To: Public
The Holy Grail of 'Actually' Social in Social Games http://post.ly/1rqDY14 years ago To: Public
How to translate your game design experience into the social games space http://post.ly/1qw2g14 years ago To: Public
How I learned to love shallow social games http://post.ly/1nNpB14 years ago To: Public
Free-to-play as de facto player expectation in social games http://post.ly/1iHt914 years ago To: Public
Is there a time and place for a theory of social game design? http://post.ly/1h7vO14 years ago To: Public
How free installs bloat DAU figures in social games http://post.ly/1fG3F14 years ago To: Public
Niche vs. mass market in social games business http://post.ly/1bJRo14 years ago To: Public
Book project on on hold http://post.ly/1YqYK14 years ago To: Public
Story in Social Games @ Gamasutra blogs http://post.ly/1XpEm14 years ago To: Public
7 Deadly Social Game Metrics from @kontagent http://post.ly/1QiBo14 years ago To: Public
Prioritities in social game development http://post.ly/1QqKf