LD Smith gatechgrad@identi.ca
East Tennessee
Game development hobbyist. Knox Game Design lead organizer.
2026-01-18T23:04:48Z via Identi.ca Web To: Public CC: Followers
10 Year Podcast – Knox Game Design, January 2026Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic.#gamedev #gamedesign #knoxville2026-01-18T23:02:41Z via Identi.ca Web To: Public CC: Followers
Real Estate Game – Knox Game Design, December 2025Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.#gamedev #gamedesign #knoxville2026-01-18T23:00:23Z via Identi.ca Web To: Public CC: Followers
Hinge Joints – Knox Game Design, November 2025Demo of using hinge joints in unity for doors and pinball flippers.#gamedev #gamedesign #knoxville2026-01-18T22:55:51Z via Identi.ca Web To: Public CC: Followers
3×3 Puzzle Cube – Knox Game Design, October 2025Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code.#gamedev #gamedesign #knoxville2026-01-18T22:52:52Z via Identi.ca Web To: Public CC: Followers
Special Weapons - Knox Game Design, September 2025Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder.#gamedev #gamedesign #knoxville2026-01-18T22:45:53Z via Identi.ca Web To: Public CC: Followers
Gating – Knox Game Design, August 2025Examples of the various types of gates used in the design of games.#gamedev #gamedesign #knoxville2025-08-14T21:47:18Z via Identi.ca Web To: Public CC: Followers
Pellet Eating Maze Game for Knox Game Design July 2025.Design and implementation steps for creating a pellet eating maze game in MonoGame with C#.#gamedev #gamedesign #knoxville2025-08-14T21:44:11Z via Identi.ca Web To: Public CC: Followers
Perspective Tool for Textures – Knox Game Design, June 2025Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game.#gamedev #gamedesign #knoxville2025-08-14T21:28:26Z via Identi.ca Web To: Public CC: Followers
Screenshots - Knox Game Design, May 2025Explanation of three methods for capturing screenshots for your game. 1. Print Screen 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size.#gamedev #gamedesign #knoxville2025-05-03T23:04:54Z via Identi.ca Web To: Public CC: Followers
Knox Game Jam 2025 – Knox Game Design, April 2025Five great games were created for Knox Game Design 2025. Thanks to everyone who attended the kickoff and created a game. Great job everyone!#gamedev #gamedesign #knoxville2025-05-03T22:46:52Z via Identi.ca Web To: Public CC: Followers
Simulations – Knox Game Design, March 2025What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life.#gamedev #gamedesign #knoxville2025-05-03T22:32:26Z via Identi.ca Web To: Public CC: Followers
Sockets – Knox Game Design, February 2025How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a simple command line networked number guessing game in Python.#gamedev #gamedesign #knoxville2025-05-03T22:14:01Z via Identi.ca Web To: Public CC: Followers
Drag and Drop – Knox Game Design, January 2025Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C).#gamedev #gamedesign #knoxville2025-05-03T22:03:14Z via Identi.ca Web To: Public CC: Followers
Solitaire – Knox Game Design, December 2024Overview of steps to create a Solitaire game in Unity.#gamedev #gamedesign #knoxville2025-05-03T21:53:49Z via Identi.ca Web To: Public CC: Followers
Blender Normals – Knox Game Design, November 2024Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals.#gamedev #gamedesign #knoxville2025-05-03T21:38:05Z via Identi.ca Web To: Public CC: Followers
RPG Battle Damage – Knox Game Design, October 2024Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes.#gamedev #gamedesign #knoxville2025-05-03T21:24:52Z via Identi.ca Web To: Public CC: Followers
NFTs – Knox Game Design, September 2024Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons.#gamedev #gamedesign #knoxville2025-05-03T21:00:08Z via Identi.ca Web To: Public CC: Followers
Exploring NES Memory – Knox Game Design, July 2024
Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra life when 100 coins are collected. Verification of OpCodes used. RAM Search for alternate searching of NES memory for specified values.
https://rumble.com/v58r744-exploring-nes-memory-knox-game-design-july-2024.html
https://www.knoxgamedesign.org/2517/exploring-nes-memory-knox-game-design-july-2024/
#gamedev #gamedesign #knoxville2025-05-03T20:59:26Z via Identi.ca Web To: Public CC: Followers
Blockchain for Game Development – Knox Game Design, August 2024Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code. Regular expressions are used to parse the blockchain to return the user’s game currency and items purchased.#gamedev #gamedesign #knoxville2024-07-12T21:19:03Z via Identi.ca Web To: Public CC: Followers
Jumping – Knox Game Design, June 2024Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game.#gamedev #gamedesign #knoxville