
LD Smith gatechgrad@identi.ca
East Tennessee
Game development hobbyist. Knox Game Design lead organizer.
2025-05-03T23:04:54Z via Identi.ca Web To: Public CC: Followers
Knox Game Jam 2025 – Knox Game Design, April 2025Five great games were created for Knox Game Design 2025. Thanks to everyone who attended the kickoff and created a game. Great job everyone!#gamedev #gamedesign #knoxville2025-05-03T22:46:52Z via Identi.ca Web To: Public CC: Followers
Simulations – Knox Game Design, March 2025What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life.#gamedev #gamedesign #knoxville2025-05-03T22:32:26Z via Identi.ca Web To: Public CC: Followers
Sockets – Knox Game Design, February 2025How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a simple command line networked number guessing game in Python.#gamedev #gamedesign #knoxville2025-05-03T22:14:01Z via Identi.ca Web To: Public CC: Followers
Drag and Drop – Knox Game Design, January 2025Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C).#gamedev #gamedesign #knoxville2025-05-03T22:03:14Z via Identi.ca Web To: Public CC: Followers
Solitaire – Knox Game Design, December 2024Overview of steps to create a Solitaire game in Unity.#gamedev #gamedesign #knoxville2025-05-03T21:53:49Z via Identi.ca Web To: Public CC: Followers
Blender Normals – Knox Game Design, November 2024Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals.#gamedev #gamedesign #knoxville2025-05-03T21:38:05Z via Identi.ca Web To: Public CC: Followers
RPG Battle Damage – Knox Game Design, October 2024Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes.#gamedev #gamedesign #knoxville2025-05-03T21:24:52Z via Identi.ca Web To: Public CC: Followers
NFTs – Knox Game Design, September 2024Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons.#gamedev #gamedesign #knoxville2025-05-03T21:00:08Z via Identi.ca Web To: Public CC: Followers
Exploring NES Memory – Knox Game Design, July 2024
Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra life when 100 coins are collected. Verification of OpCodes used. RAM Search for alternate searching of NES memory for specified values.
https://rumble.com/v58r744-exploring-nes-memory-knox-game-design-july-2024.html
https://www.knoxgamedesign.org/2517/exploring-nes-memory-knox-game-design-july-2024/
#gamedev #gamedesign #knoxville2025-05-03T20:59:26Z via Identi.ca Web To: Public CC: Followers
Blockchain for Game Development – Knox Game Design, August 2024Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code. Regular expressions are used to parse the blockchain to return the user’s game currency and items purchased.#gamedev #gamedesign #knoxville2024-07-12T21:19:03Z via Identi.ca Web To: Public CC: Followers
Jumping – Knox Game Design, June 2024Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game.#gamedev #gamedesign #knoxville2024-07-12T21:18:49Z via Identi.ca Web To: Public CC: Followers
Flood Fill Recursion – Knox Game Design, May 2024Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code.#gamedev #gamedesign #knoxville2024-07-12T21:18:28Z via Identi.ca Web To: Public CC: Followers
Knox Game Jam 2024 Recap – Knox Game Design, April 2024Thanks to everyone who came out to the Knox Game Jam 2024 kickoff! Seven great games were created by the group for the game jam. Great job everyone!#gamedev #gamedesign #knoxville2024-07-12T21:18:09Z via Identi.ca Web To: Public CC: Followers
UML with Dia – Knox Game Design, March 2024Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams.#gamedev #gamedesign #knoxville2024-07-12T21:17:43Z via Identi.ca Web To: Public CC: Followers
Texture Mapping – Knox Game Design, February 2024Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal Engine.#gamedev #gamedesign #knoxville2024-07-12T21:17:25Z via Identi.ca Web To: Public CC: Followers
OpenGL – Knox Game Design, January 2024Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo.#gamedev #gamedesign #knoxville2024-07-12T21:17:08Z via Identi.ca Web To: Public CC: Followers
Doom Modding – Knox Game Design, December 2023Overview of modding Doom with customized levels and graphics.#gamedev #gamedesign #knoxville2024-07-12T21:16:52Z via Identi.ca Web To: Public CC: Followers
Memory Card Game – Knox Game Design, November 2023Explanation of design and implementation of card memory matching game in MonoGame.#gamedev #gamedesign #knoxville2024-07-12T21:16:34Z via Identi.ca Web To: Public CC: Followers
Object Oriented GameMaker – Knox Game Design, October 2023Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games. Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects.#gamedev #gamedesign #knoxville2024-07-12T21:16:21Z via Identi.ca Web To: Public CC: Followers
OpCodes – Knox Game Design, September 2023Overview of OpCodes and how those relate to video game consoles.#gamedev #gamedesign #knoxville