LD Smith gatechgrad@identi.ca
East Tennessee
Game development hobbyist. Knox Game Design lead organizer.
2026-05-29T19:03:50Z via Identi.ca Web To: Public CC: Followers
Game Passwords - Knox Game Design, May 2026History of game passwords for the 8-bit NES video game system console from the 1980's. Pros and Cons for password systems. Design considerations for a password system. How passwords are generated in Mega Man 2. Method for generating passwords in Metroid. How powerups, boss status, game time, and starting position is converted from bits and bytes into a password. Demonstration of program that provides an API to generating passwords for multiple NES games. A look at characters and spaces for various other NES games. Explanation of combinatorics terms and how those apply to game passwords.#gamedev #gamedesign #knoxville2026-05-29T18:56:29Z via Identi.ca Web To: Public CC: Followers
Knox Game Jam 2026 – Knox Game Design, April 2026Check out the great games that were created for Knox Game Jam 2026! Thanks to everyone who came out for the kickoff event and created a game!#gamedev #gamedesign #knoxville2026-05-29T18:40:03Z via Identi.ca Web To: Public CC: Followers
N64 Development – Knox Game Design, March 2026Explanation of how to create a game for N64. Overview of the N64 architecture. Development environment with Pyrite64, MSYS2, libdragon, and Tiny3D. How to install and setup development environment. Creating a new project. Navigating the editor. Adding a simple object and creating a build. Building and running a test project. Creating a model in Blender with Fast3D and exporting to glb format to be imported into development environment. Texture mapping for models. Code for moving and rotating objects. API documentation. Creating multiple instances with Prefabs. Simple collision for objects. Playing your game on real N64 hardware with the Everdrive64 X5 and Evergenesis 64.#gamedev #gamedesign #knoxville2026-05-29T18:39:40Z via Identi.ca Web To: Public CC: Followers
Snake Game – Knox Game Design, February 2026Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame. Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound Effects. Title Screen, Options, Pause.#gamedev #gamedesign #knoxville2026-01-18T23:04:48Z via Identi.ca Web To: Public CC: Followers
10 Year Podcast – Knox Game Design, January 2026Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic.#gamedev #gamedesign #knoxville2026-01-18T23:02:41Z via Identi.ca Web To: Public CC: Followers
Real Estate Game – Knox Game Design, December 2025Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.#gamedev #gamedesign #knoxville2026-01-18T23:00:23Z via Identi.ca Web To: Public CC: Followers
Hinge Joints – Knox Game Design, November 2025Demo of using hinge joints in unity for doors and pinball flippers.#gamedev #gamedesign #knoxville2026-01-18T22:55:51Z via Identi.ca Web To: Public CC: Followers
3×3 Puzzle Cube – Knox Game Design, October 2025Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code.#gamedev #gamedesign #knoxville2026-01-18T22:52:52Z via Identi.ca Web To: Public CC: Followers
Special Weapons - Knox Game Design, September 2025Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder.#gamedev #gamedesign #knoxville2026-01-18T22:45:53Z via Identi.ca Web To: Public CC: Followers
Gating – Knox Game Design, August 2025Examples of the various types of gates used in the design of games.#gamedev #gamedesign #knoxville2025-08-14T21:47:18Z via Identi.ca Web To: Public CC: Followers
Pellet Eating Maze Game for Knox Game Design July 2025.Design and implementation steps for creating a pellet eating maze game in MonoGame with C#.#gamedev #gamedesign #knoxville2025-08-14T21:44:11Z via Identi.ca Web To: Public CC: Followers
Perspective Tool for Textures – Knox Game Design, June 2025Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game.#gamedev #gamedesign #knoxville2025-08-14T21:28:26Z via Identi.ca Web To: Public CC: Followers
Screenshots - Knox Game Design, May 2025Explanation of three methods for capturing screenshots for your game. 1. Print Screen 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size.#gamedev #gamedesign #knoxville2025-05-03T23:04:54Z via Identi.ca Web To: Public CC: Followers
Knox Game Jam 2025 – Knox Game Design, April 2025Five great games were created for Knox Game Design 2025. Thanks to everyone who attended the kickoff and created a game. Great job everyone!#gamedev #gamedesign #knoxville2025-05-03T22:46:52Z via Identi.ca Web To: Public CC: Followers
Simulations – Knox Game Design, March 2025What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life.#gamedev #gamedesign #knoxville2025-05-03T22:32:26Z via Identi.ca Web To: Public CC: Followers
Sockets – Knox Game Design, February 2025How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a simple command line networked number guessing game in Python.#gamedev #gamedesign #knoxville2025-05-03T22:14:01Z via Identi.ca Web To: Public CC: Followers
Drag and Drop – Knox Game Design, January 2025Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C).#gamedev #gamedesign #knoxville2025-05-03T22:03:14Z via Identi.ca Web To: Public CC: Followers
Solitaire – Knox Game Design, December 2024Overview of steps to create a Solitaire game in Unity.#gamedev #gamedesign #knoxville2025-05-03T21:53:49Z via Identi.ca Web To: Public CC: Followers
Blender Normals – Knox Game Design, November 2024Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals.#gamedev #gamedesign #knoxville2025-05-03T21:38:05Z via Identi.ca Web To: Public CC: Followers
RPG Battle Damage – Knox Game Design, October 2024Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes.#gamedev #gamedesign #knoxville