2023-04-17T05:24:39Z via Identi.ca Web To: Public CC: Followers
Game Engines – Knox Game Design, March 2023Overview of game engines and development libraries.#gamedev #gamedesign2023-04-17T05:08:17Z via Identi.ca Web To: Public CC: Followers
SVG Scalable Vector Graphics – Knox Game Design, February 2023How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape.#gamedev #gamedesign2023-02-20T01:39:01Z via Identi.ca Web To: Public CC: Followers
Javascript and HTML Canvas – Knox Game Design, January 2023How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag.#gamedev #gamedesign2023-02-20T01:38:49Z via Identi.ca Web To: Public CC: Followers
QBasic IO and Graphics, Knox Game Design, December 2022A look at various approaches for keyboard input and graphics display in QBasic.#gamedev #gamedesign2023-02-20T01:38:32Z via Identi.ca Web To: Public CC: Followers
Number Systems – Knox Game Design, November 2022Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems. Explanation of addition and subtraction in binary.#gamedev #gamedesign2023-02-20T01:38:20Z via Identi.ca Web To: Public CC: Followers
Knox Game Jam Fall ’22 Recap – Knox Game Design, October 2022#gamedev #gamedesign2023-02-20T01:38:05Z via Identi.ca Web To: Public CC: Followers
Reading Text Files – Knox Game Design, September 2022Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL.#gamedev #gamedesign2023-02-20T01:37:51Z via Identi.ca Web To: Public CC: Followers
Logo – Knox Game Design, August 2022Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using “turtle graphics” to draw various shapes.#gamedev #gamedesign2023-02-20T01:37:24Z via Identi.ca Web To: Public CC: Followers
Curves – Knox Game Design, July 2022Overview of four types of curves that can be used in game development. Basic parabola for moving objects in an arc. Sine function for moving objects in a wave motion. Physics using velocity and acceleration for simulating actions such as jumping and falling. Bezier curve for moving objects along a curved path. Examples of functions for each curve type and how to calculate coordinates in a spreadsheet. Demonstration of how to implement each curve type in Monogame with C# and review of source code.#gamedev #gamedesign2022-07-03T02:52:44Z via Identi.ca Web To: Public CC: Followers
I-Frames and Stun Lock - Knox Game Design, June 2022Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time.#gamedev #gamedesign2022-07-03T02:52:12Z via Identi.ca Web To: Public CC: Followers
Enemy Behaviors - Knox Game Design, May 2022This month's Knox Game Design presentation topic is Enemy Behaviors.This is a look at various enemy behavior types:- Back and forth (timer / collision based)- Alert and chase, using distance / timer for stop chasing- Move random direction and wait- Orbital children, with varying radius length and orbit speed- Behavior combination (orbital children and move)This presentation looks at a demo project using Monogame and C# and analysis of demo code for each behavior.#gamedev #gamedesign2022-07-03T02:51:55Z via Identi.ca Web To: Public CC: Followers
Spring '22 game jam Entries - Knox Game Design, April 2022Games created by Knox area developers for Spring '22. Theme was "delay the inevitable".#gamedev #gamedesign2022-07-03T02:49:39Z via Identi.ca Web To: Public CC: Followers
Basic 3D Collision - Knox Game Design, March 2022
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres.
#gamedev #gamedesign
https://rumble.com/vy7p7z-basic-3d-collision-knox-game-design-march-2022.html2022-02-25T21:03:15Z via Identi.ca Web To: Public CC: Followers
2D Collision - Knox Game Design, February 2022Explanation of 2D collisions for points, lines, rectangles, and circles. Overview of each collision type along with examples and code. Explanations are general in nature so that they can be implemented in any game engine or programming language. Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review of code functionality.#gamedev #gamedesign2022-01-30T05:32:32Z via Identi.ca Web To: Public CC: Followers
Dijkstra’s Algorithm – Knox Game Design, January 2022Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#.#gamedev #gamedesign2021-12-27T01:16:19Z via Identi.ca Web To: Public CC: Followers
Particle Systems in Unity - Knox Game Design, December 2021
Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime.
#gamedev #gamedesign2021-12-12T20:27:50Z via Identi.ca Web To: Public CC: Followers
Overview of the Stencyl game development environment for making 2D games. Explanation of scenes, actors, behoviors, events, and visual coding. Examples of a number guessing game and simple space shooter.#gamedev #gamedesign2021-12-12T20:27:30Z via Identi.ca Web To: Public CC: Followers
This month, Knox developers Allen, Jared, and Levi show off their games developed for Ludum Dare 49 and more.
#gamedev #gamedesign
youtube.com/watch?v=SybAIlczYrA2021-09-25T01:00:09Z via Identi.ca Web To: Public CC: Followers
Distributing Your Game – Knox Game Design, September 2021
An overview of various ways to distribute your video game. First, a historical look at various physical media that can be used for distributing digital content. Then a look at multiple online sites that provide hosting and marketplaces for video games.
#gamedev #gamedesign
https://www.youtube.com/watch?v=9_KXyYiGB4Y2021-09-25T00:59:51Z via Identi.ca Web To: Public CC: Followers
Strategy Guides – Knox Game Design, August 2021
A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games.
- How to Win at Super Mario Bros
- The Official Nintendo Player’s Guide
- Dragon Warrior Strategy Guide
- Super Mario Bros 2 Inside Out
- The Legend of Zelda, A Link to the Past Player’s Guide
- 4-Player Extra Strategy Guide
- Ninja Gaiden II Strategy Guide
- Final Fantasy Strategy Guide
- Super Mario Bros 3 Strategy Guide
- Top Secret Passwords Player’s Guide
- Game Boy Player’s Guide
- Game Player’s Strategy Guide to Nintendo Games
- Nintendo Strategies / more Strategies for Nintendo Games
- NES Game Atlas
- Super NES Player’s Guide
#gamedev #gamedesign
https://www.youtube.com/watch?v=ZjUuWl_QMfM