LD Smith gatechgrad@identi.ca

East Tennessee

Georgia Tech BSc Computer Science. University of Tennessee MSc Industrial Engineering.

  • 2022-02-25T21:03:15Z via Identi.ca Web To: Public CC: Followers

    2D Collision - Knox Game Design, February 2022
    Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review of code functionality.
    #gamedev #gamedesign
  • 2022-01-30T05:32:32Z via Identi.ca Web To: Public CC: Followers

    Dijkstra’s Algorithm – Knox Game Design, January 2022
    Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#.
    #gamedev #gamedesign
  • 2021-12-27T01:16:19Z via Identi.ca Web To: Public CC: Followers

    Particle Systems in Unity - Knox Game Design, December 2021
    Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime.
    #gamedev #gamedesign

  • 2021-12-12T20:27:50Z via Identi.ca Web To: Public CC: Followers

    Overview of the Stencyl game development environment for making 2D games. Explanation of scenes, actors, behoviors, events, and visual coding. Examples of a number guessing game and simple space shooter.
    #gamedev #gamedesign
  • 2021-12-12T20:27:30Z via Identi.ca Web To: Public CC: Followers

    This month, Knox developers Allen, Jared, and Levi show off their games developed for Ludum Dare 49 and more.
    #gamedev #gamedesign
  • 2021-09-25T01:00:09Z via Identi.ca Web To: Public CC: Followers

    Distributing Your Game – Knox Game Design, September 2021
    An overview of various ways to distribute your video game.  First, a historical look at various physical media that can be used for distributing digital content.  Then a look at multiple online sites that provide hosting and marketplaces for video games.
    #gamedev #gamedesign
  • 2021-09-25T00:59:51Z via Identi.ca Web To: Public CC: Followers

    Strategy Guides – Knox Game Design, August 2021
    A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games.
    - How to Win at Super Mario Bros
    - The Official Nintendo Player’s Guide
    - Dragon Warrior Strategy Guide
    - Super Mario Bros 2 Inside Out
    - The Legend of Zelda, A Link to the Past Player’s Guide
    - 4-Player Extra Strategy Guide
    - Ninja Gaiden II Strategy Guide
    - Final Fantasy Strategy Guide
    - Super Mario Bros 3 Strategy Guide
    - Top Secret Passwords Player’s Guide
    - Game Boy Player’s Guide
    - Game Player’s Strategy Guide to Nintendo Games
    - Nintendo Strategies / more Strategies for Nintendo Games
    - NES Game Atlas
    - Super NES Player’s Guide
    #gamedev #gamedesign
  • 2021-07-29T03:27:43Z via Identi.ca Web To: Public CC: Followers

    Adding Sound Effects to Your Game – Knox Game Design, July 2021
    Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8.
    #gamedev #gamedesign
  • 2021-07-29T03:27:24Z via Identi.ca Web To: Public CC: Followers

    Sound Effects with BFXR – Knox Game Design, June 2021
    This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms.
    #gamedev #gamedesign
  • 2021-05-30T04:07:14Z via Identi.ca Web To: Public CC: Followers

    Ludum Dare 48 Entries - Knox Game Design, May 2021
    Knox Game Design had two great entries for Ludum Dare 48.  The theme was Deeper and deeper.  Let us know if we missed your game entry and we will add it to the list!
    #gamedev #gamedesign
  • 2021-05-30T04:06:59Z via Identi.ca Web To: Public CC: Followers

    Image File Formats - Knox Game Design, April 2021
    Comparison of file types for holding image data for textures and sprites in games. File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP. Properties include transparency, compression, lossy vs lossless, and file size. Demonstration of how to programmatically decode and encode PNG files. Compatibility of image files with four game engines (Unity, Unreal Engine, Godot Engine, GameMaker).
    #gamedev #gamedesign
  • 2021-04-24T00:36:47Z via Identi.ca Web To: Public CC: Followers

    Sorting - Knox Game Design, March 2021
    Overview of comparison of data types, sorting algorithms, and run times.  Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua.  For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. #gamedev
  • 2021-02-25T23:28:43Z via Identi.ca Web To: Public CC: Followers

    Mazes - February 2021 Knox Game Design
    How to generate mazes using Prim’s and Kruskal’s algorithm. Example implementations in Unity with C#.  Methods for solving mazes.  Demonstration of maze generators available on the web. #gamedev
  • 2021-02-25T23:28:28Z via Identi.ca Web To: Public CC: Followers

    Animation in Blender - January 2021 Knox Game Design
    Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to create simple walking and standing animation by adding key frames.  The model and animation are exported into FBX format and imported into Unity, Godot, and Unreal Engine.  C# script for switching between animations in Unity. #gamedev
  • 2021-01-12T02:24:54Z via Identi.ca Web To: Public CC: Followers

    Created a new game last week called Disc Connect. Play online or download at https://levidsmith.com/games/disc-connect/
    #gamedev #indiegame #games
  • 2020-12-31T02:09:32Z via Identi.ca Web To: Public CC: Followers

    Allegro - Knox Game Design, December 2020
    Overview of the Allegro game programming library.  Compiling a legacy Allegro game with DJGPP through DOSBox.  Installing and building a game with Allegro 5 in Visual Studio.  How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a “Hello World”, Number Guessing game, and simple space shooter.  Comparison of C++ to C, Java, and C#.  Explanation of how to load music, sound effects, font, and bitmap files.  Review of the Allegro drawing primitives. #gamedev
  • 2020-12-31T02:09:05Z via Identi.ca Web To: Public CC: Followers

    Ludum Dare 47 Recap - Knox Game Design, October 2020
    A recap of the Ludum Dare 47 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. #gamedev
  • 2020-12-31T02:08:45Z via Identi.ca Web To: Public CC: Followers

    MonoGame - Knox Game Design, September 2020
    An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse.  How to load assets such as sound effects, music, fonts, and sprite images.  Examples of simple number guessing game and space shooter in MonoGame and C#.  How to convert an XNA game to MonoGame. #gamedev
  • 2020-12-31T02:08:27Z via Identi.ca Web To: Public CC: Followers

    BBS Games, VT100, and ANSI Graphics - Knox Game Design August 2020
    An overview of BBS (Bulletin Board System) games from the 1990s.  How to connect to a telnet BBS to play DOOR games.  Creating ANSI graphics with ACiD draw in DOSBox.  VT100 color codes explained.  A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a number guessing game. #gamedev
  • 2020-11-23T21:20:09Z via Identi.ca Web To: Public CC: Followers

    The Knox Game Design presentation on Raspberry Pi Arcade for November 2020 is now posted!
    Overview of building a Raspberry Pi arcade system. First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B. Explanation of what components and tools are needed. Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation key presses.