2013-06-12T07:17:16+00:00 in London, England, United Kingdom via web To: Public
I decided to submit an iOS 3D tunnel effect I wrote a few years back to the appstore, and it just got approved: http://t.co/5tMpzVITD9 (GPL)2013-04-27T04:05:04+00:00 in London, England, United Kingdom To: Public
Slides and example programs (source & video capture), from my fosscomm2013 talk on multithreaded and GPU programming: t.co/RDqR7Mn40Y2013-04-16T19:34:40+00:00 in London, England, United Kingdom To: Public
This Sunday Ill give a talk at http://hua.fosscomm.gr on exploiting the comp.power of parallel architectures:from threading to GPU computing2013-04-06T20:31:19+00:00 in London, England, United Kingdom To: Public
I'm a control freak with code and hate using black boxes,but sometimes it's fun to just throw in a single OpenMP line and see it go 4xfaster2013-03-29T21:00:23+00:00 in London, England, United Kingdom To: Public
finally .... winter is coming! (it is known)2013-03-01T07:41:15+00:00 in London, England, United Kingdom To: Public
How the hell is it possible to find a bug today in my quaternion interpolation code,which I've been using since 2003 in countless projects?!2013-02-24T02:38:47+00:00 in London, England, United Kingdom To: Public
Ok I give up. is there ANY usable mail client on android? Is threading so fucking much to ask of a MUA in 2013? Also wrapping at 72columns?2013-02-18T13:15:49+00:00 in London, England, United Kingdom To: Public
The Journal of Computer Graphics Tools, the first open-access journal for comp. graphics, released its first completed issue http://jcgt.org2013-01-22T04:07:27+00:00 in London, England, United Kingdom To: Public
Completely addicted to FTL! can't stop playing... great game, but I *must* abstain to get some work done soon :) [ http://www.ftlgame.com ]2013-01-12T01:32:23+00:00 in London, England, United Kingdom To: Public
aparently the android ndk build system compiles with -msoft-float! I suppose it helps portability,but it's high time I write my own makefile2012-12-03T05:35:23+00:00 in London, England, United Kingdom To: Public
Finally tried out OpenGL tessellation shaders. Did a GPU bezier eval, and a crude performance comparison with CPU ver.: http://t.co/tJ0d1Oye2012-11-15T14:28:13+00:00 in London, England, United Kingdom To: Public
Just ordered a new graphics card. Can't wait to try out the new OpenGL tesselation shaders :)2012-11-05T02:34:19+00:00 in London, England, United Kingdom To: Public
Testing button debouncing/cleanup with a schmitt trigger inverter: http://ur1.ca/at4302012-11-03T22:44:15+00:00 in London, England, United Kingdom To: Public
Just posted on my blog about generating multiple sample subpixel positions, for antialiasing in ray tracers: http://t.co/NhHionsz2012-10-03T01:34:20+00:00 in London, England, United Kingdom To: Public
Git sucks ass, get a grip people. Also github is for trendy social web3.0 hipster-programmers. Try mercurial for a really nice DVCS instead.2012-09-27T03:17:02+00:00 in London, England, United Kingdom To: Public
My trivial standard C11 thread library wrapper over pthreads: http://ur1.ca/afcfj I'll be using standard C threads now on.2012-09-24T09:55:14+00:00 in London, England, United Kingdom To: Public
Just wrote a quick C11 threads.h implementation. Turns out it's pretty much 1-1 with POSIX threads :)2012-09-20T22:09:49+00:00 in London, England, United Kingdom To: Public
OpenAL is nice for positional 3D audio in games. Just wrote the audio/music system for my dungeon crawler prototype and it was mostly fun :)2012-09-12T21:40:36+00:00 in London, England, United Kingdom To: Public
Did I mention I wrote an intro to ray tracing tutorial for the next Linux inside? It's a bit compressed and terse, I apologize in advance.2012-08-15T12:46:25+00:00 in London, England, United Kingdom To: Public
My fav. aspects of the ARM ISA, conditional execution and barrel shifter are apparently removed from the new 64bit ISA: http://t.co/FZEunAQB