Blender game Peril-en-Daiza get support for VR HMD (oculus)
olm-e at
So I took the time to modify the game we collectively made during the Flossmanuals Booksprint this summer to add support for Head Mounted Displays like Oculus (DK1 and DK2) with the OpenHMD driver. So this means no ties to the SDK licences, but also no positional tracking for now...
But I'm working on a solution, as on top, the orientation of the DK2 I have here is drifting continuously ... will have to fix that in a way or another.
Anyway, 60fps in fullscreen res for this game,all is good.
Immersion si quite strange feeling in this cartoon world ;)
Now that I said that... I will have to commit that ... hum ...
Charles Stanhope likes this.