[Blog] Day 53/100: Playing with Godot

Craig Maloney at 2017-07-24T03:00:32Z

(http://feedproxy.google.com/~r/CraigMaloney/~3/1Hl3WY5Vg2E/)

Today I sat down and watched some Godot tutorials. I managed to get a sprite to move via keyboard control and even got it to face different directions.

I'm not 100% sure how to share Godot code (since it's in an IDE) but when I do I'll share the fruits of my tinkering.

So far I'm impressed. Liking my first forays into Godot programming.

Claes Wallin (韋嘉誠) likes this.

You mean because it's in a REPL?

One way to play with the REPL is to write code in a file and execute it in the REPL, the way @cwebber does in his presentations ... I guess I'm talking about the 8sync one.

https://archive.org/details/feb_2017-live_network_coding_8sync

Claes Wallin (韋嘉誠) at 2017-07-24T07:20:34Z

... and then why not paste it in this very cool IPFS-backed paste service I just found? :-)

Claes Wallin (韋嘉誠) at 2017-07-24T07:22:59Z

Partly because it's in an IDE and the IDE has all of the images and classes and what-not in there. So it'd be a bit of a blob to share.

Craig Maloney at 2017-07-25T00:04:20Z