Tim Landers vortexcortex@identi.ca
Houston, United States
I'm a code addict. When I'm not writing code, I'm either thinking of code, or dreaming of code I'll write when I wake up.
2012-09-28T07:16:10+00:00 in Houston, Texas, United States To: Game Development, Public
Now we can see where the pieces will fall. http://identi.ca/url/73721862 !gamedev2012-08-14T20:21:43+00:00 in Houston, Texas, United States To: Game Development, Public
Added some basic 3DGUI elements to control the game, aaand forgot to update the texture... :P !gamedev http://identi.ca/url/731712572012-07-29T16:47:14+00:00 in Houston, Texas, United States To: Game Development, Public
The "next" piece list was pretty bland, so I created a "Juicy" animation for them. http://youtu.be/XCFAKSJrmEU !gamedev2012-07-28T15:18:52+00:00 in Houston, Texas, United States To: Public
For #screenshotsaturday I got multi-colored next pieces & hold working. http://identi.ca/url/729484192012-07-25T17:27:18+00:00 in Houston, Texas, United States To: Game Development, Public
I applied gravity and found a bug. Despite looking fine, some cell groups weren't correct. !gamedev http://identi.ca/url/729082692012-07-21T10:31:31+00:00 in Houston, Texas, United States To: Public
Today, I'm working on mechanics related to marching squares for a new 2.5D #GNU #Linux game. Here's a "before" shot: http://goo.gl/oXtyw2012-07-21T10:20:42+00:00 in Houston, Texas, United States To: Public
Compiz effects are kind of neat... So, why not make a fully 3D GUI then? http://youtu.be/uOKKirE1F1Y