why i gotta make everything so complicated halp my fosdem talk is a playable videogame
clacke@libranet.de ❌, AJ Jordan, Charles Stanhope, Jason Self likes this.
clacke@libranet.de ❌, clacke@libranet.de ❌, clacke@libranet.de ❌, clacke@libranet.de ❌ and 1 others shared this.
Source code is here, but if you want to play around with it, I have a server running sometimes at http://dustycloud.org:8888/
I'm walking around in the game, but sometimes I'll be in the lobby. Give me a ping if you'd like to get a tour sometime between now and tomorrow evening.
Christopher Allan Webber at 2017-01-31T02:00:00Z
clacke@libranet.de ❌ likes this.
I've seen game engines used to present talks before, but are you going to have the audience logged into the moo while giving the talk?
clacke@libranet.de ❌ likes this.
@joeyh Yes, but I'm not sure if for the whole thing. I might "solve the first puzzle" before I set everyone loose. I'm not sure.
It's going to be a chaotic talk regardless! Hopefully fun though
Christopher Allan Webber at 2017-01-31T02:55:52Z
zykotick9, clacke@libranet.de ❌ likes this.