Christopher Allan Webber

Input devices

Christopher Allan Webber at

Here I am sitting with my fancy Kinesis Advantage keyboard... but hey, it turns out the person who wrote the first Kirby game didn't even have a keyboard.. they programmed the initial demo with just a trackball.

Sakurai, who was 20 at the time, says he simply thought this keyboard-free programming environment was "the way it was done," and he coded an entire functional test product using just the trackball. He even says the process led to some improvements managing the game's "data processing load," creating "a game that had a very smooth movement for a Game Boy game."

Screwtape, joeyh, Charles Stanhope likes this.

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"like using a lunchbox to make lunch"

joeyh at 2017-04-27T20:50:11Z

Claes Wallin (韋嘉誠), Christopher Allan Webber likes this.

I have said that it is simultaneously true that developers should be programming on the fattest hardware available with three huge screens, but also that they should be programming on a rinky-dink ten-year-old 12" laptop.

I think Sakurai's development environment was taking the lower side of that equation a bit too far ...

Claes Wallin (韋嘉誠) at 2017-04-28T02:45:26Z

three huge screens?

would be nice but not really achievable atm.

same goes for anything requiring too much ram

especially given that I don't want to buy NEW hardware unless I can be sure there are no backstabbing blobs in it

seen too many suspicious "failures" to trust.

until that situation looks better, its second-hand/recycled as-cheap-as-possible because the less anything scammy gets the better!

Michael at 2017-04-29T14:11:57Z