Coming to a REPL near you, on May 1st, it's the Spring 2016 Lisp Game Jam!
https://itch.io/jam/spring-2016-lisp-game-jam
I'm hoping to have Sly 0.2 out before the jam starts. To prepare, I've been fiddling around with demos that conform to the 64x64 resolution limitation of the Low Rez Jam. https://itch.io/jam/lowrezjam2016
Sly is still rough around the edges, but every time I return to it after a long break I am reminded how much of a joy it is to use. Being able to edit code and art assets and see their effects on the game immediately without restarting is a huge win, as is being able to use pure functions and immutable data to model every game object.
https://itch.io/jam/spring-2016-lisp-game-jam
I'm hoping to have Sly 0.2 out before the jam starts. To prepare, I've been fiddling around with demos that conform to the 64x64 resolution limitation of the Low Rez Jam. https://itch.io/jam/lowrezjam2016
Sly is still rough around the edges, but every time I return to it after a long break I am reminded how much of a joy it is to use. Being able to edit code and art assets and see their effects on the game immediately without restarting is a huge win, as is being able to use pure functions and immutable data to model every game object.
Claes Wallin (韋嘉誠), EricxDu, Jason Self likes this.
Claes Wallin (韋嘉誠), Claes Wallin (韋嘉誠), Claes Wallin (韋嘉誠), Jason Self shared this.