Why Germans don't play Scrabble
Not bad xD
Krugor shared this.
Un ejemplo mas... > http://www.cuantocabron.com/ffffuuuuuuuuuu/germany-is-different
Here's an adorable baby numbat from Perth Zoo, in Australia.
“The Zoo’s Native Species Breeding Program has enjoyed a successful year breeding Western Australia’s state mammal emblem, the Numbat. Fourteen babies born to four females made 2011 one of the best years for Numbat breeding at the Zoo.”
GnuPG is the world's leading privacy tool, with an estimated base of more than four million active users world-wide, and a thousand new users each day. It guards emails, files, and programs from snooping and spying on Windows, Mac, and GNU/Linux. This crucial program needs your help to keep going in 2015 and beyond. Support FSFE, join the Fellowship: https://fellowship.fsfe.org/login/join.php Make a one time donation: http://fsfe.org/donate/donate.html
A study relesead today says that the European Parliament must adopt Free Software and Open Standards in order to fulfil its transparency obligations. The authors conclude that "the Rules of Procedure of the European Parliament should whenever possible make Free Software and Open Standards mandatory for all systems and data used for the work of Parliament." Support FSFE, join the Fellowship: https://fellowship.fsfe.org/login/join.php Make a one time donation: http://fsfe.org/donate/donate.html
May the Internet...
- The E14N referral code for DO is:
$10 credits for you, $25 credits for E14N. That keeps 5 of our servers running for a month. Pretty nice!
- [Blog] Video Games: The Movie (http://feedproxy.google.com/~r/CraigMaloney/~3/5DO-0QbFn-0/)
JoDee and I just finished watching Video Games: The Movie. Sadly I’m a bit disappointed in the movie. It’s pretty clear in this movie that video game history was written by the winners because it would appear from their telling that the following was true:
- The 3DO never existed (the first 32 bit console they mentioned was the Sony Playstation).
- Atari caused the video game crash with the release of E.T. (The video game was a joint effort by a lot of inept efforts by many software companies and a glut of differing and incompatible gaming and computer systems of varying quality).
- The Nintendo 64 was a console worthy of several minutes of footage. (It was a relative flop compared to the Sony Playstation and the notably absent Sega Dreamcast)
- The Intellivision, Atari 5200 were barely mentioned, and Colecovision was notably absent. Arcade quality home ports didn’t arrive until the Nintendo Entertainment System.
Worse, you’d think that the only innovations for video games are both tied to improved technology (virtual reality) and movie-like wish-fulfillment and story-telling. It was rather depressing to see video games shown as soulless graphical masterpieces or quirky indie-games. It left me not with a sense of wonder for the industry and what it could achieve but wondering when the next game crash is going to happen and who it was going to take with it. The movie touched on a gaming culture that both feels familiar and yet alien to me at the same time. And that’s the rub: I both lived and knew some of this history both first-hand and through reading and research. The movie didn’t seem to do nearly as much justice to the subject and instead centered on showing lots of pretty pictures and game footage. It was like seeing a movie about a culture I knew intimately being ineptly recounted by someone who could have told a more compelling story.
Overall I was disappointed with the movie. What story-telling and plot it had was lost much in the same way that modern video games have lost the plot; through technical wizardry and pretty pictures while forgetting the soul of the game. About the only positive thing I can say about the movie were most of the interviews were decent (Nolan Bushnell, Al Alcorn, and David Crane are charming as always) but rather than make me feel excited for the limitless potential of video games it made me think that the MBAs were fully in control, and the only way for anything revolutionary to happen in video games will happen despite the major studios and indie game developers. It made me wake up to why I’ve not played a lot of video games recently, even though I continue to purchase them. It made me realize why I find more enjoyment reading about game design from authors outside of the video game industry than those who are currently working inside it.
it made me realize that while you can never go back to the past of video gaming you can still appreciate the innovative spirit that birthed the industry, and hope that some day whatever comes along to sweep away the video game industry of today can tap into that same innovative spirit. It took the video game crash of the 1980s to sweep away most of the misguided notions of forced game design, and it’ll take another video game crash to clean up the current state of the industry and set it on a path where it can truly grow. Video Games: The Movie tried to celebrate the glorious history of video games but instead punctuated that it’s overdue for another crash. It also illustrates another maxim: those who forget history are doomed to repeat it. With the shoddy re-telling of video game history presented in this movie we’re more doomed than ever.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported.
- [Blog] When a podcast isn’t (http://feedproxy.google.com/~r/CraigMaloney/~3/maYlUuzd-DE/)
I just tried subscribing to a podcast (I won’t shame the particular podcast, outside of saying that they should “know better”, but I have two things that (to me) mean you can call your serial show a podcast:
- It has a RSS feed plainly available as an RSS feed (and not just an iTunes feed)
- The audio is not buried somewhere on Soundcloud or some other locker-type service where it can’t be put onto a portable device.
I can’t tell you how many shows I’ve seen that violate these principles. You don’t have a podcast; you just have a radio archive at that point.
This work is licensed under a Creative Commons Attribution 3.0 Unported.
That's one of the reasons we changed the name of the Free Culture Sports Show - we moved to YouTube only...CC BY, so people are free to pull it down and put it somewhere else. We just can't be bothered.
We might have changed the name anyway, but when our crowd-funding campaign failed, we decided we weren't going to put the effort in to release as a podcast.
The TOHKBD for your Jolla!Congrats to our community TOH masters, Dirk van Leersum, Andrew Zhilin and Kimmo Lindholm, for surpassing their Jolla TOHKBD Kickstarter goal, reaching 150% of the €55,000 goal within a day!
Psst, if you need a Jolla to go with the TOHKBD, we heard there's a special offer going around ;)
And if you haven't pledged yet, what are you waiting for? https://www.kickstarter.com/projects/2028347278/tohkbd-the-other-half-keyboard-for-your-jolla
Cyber Killer shared this.
- I've just submitted a first draft of my opinion on what a social protocol should look like to the W3C Social Working Group. We are at the stage where WG members bring candiates to the table, we discuss them, work out what we actually want from the protocol specs and then pick a base specification to work from and what we need to do to it to make it suit peoples' needs.
Anyone familiar with pump.io's API should find it reasonably familiar. I'm always open to commentary and critique from all angles, and here I'm basically opening it up to comment from pump client developers
If you are friends with the developers of the other federated social networks (GNU Social, Diaspora, Friendica, etc): Please try and get them involved in the SocialWG. Now is the time when we start to discuss the protocol specifications.
If they care about us developing a common protocol for the federated social web, this is our best shot at it.
I know various other members who have connections are reaching out. The more people trying to bring this to their attention, the better.Show all 8 repliesThere is a huge difference to regular posts with selected receivers and private messages.
The first one are simply regular posts. You post them. And if someone is looking on them, it is fine. if not, it is okay as well. For example: I'm receiving 1,000 to 2,000 messages a day. I cannot see them all.
Private messages are addressed in my inbox. I seem them separated from the other messages. They don't disappear that fast.
You can't do that with simple notifications either. For example: I'm getting about 40 or 50 notifications a day. If I simply got a notification for private messages that were addressed to me, I would get even more notifications and additionally I wouldn't had a chance to find them again, several days in the future.
We need an additional field, where we can separate these posts. Not every system may respect it - but systems who do, should be able to make the separation.
“Private messages are addressed in my inbox. I seem them separated from the other messages. They don't disappear that fast.”
But that already happens in Pump.io. Messages addressed to you (private or not) appear in the "Direct" (inbox/major) timeline, in addition to the "main" timeline, so you can easily find them.
Christopher Allan Webber likes this.If this process is going to succeed, the W3C standard must be:
- a superset of most socnets' functionality (that means not every feature will be supported by all socnets)
- extensible (means socnets can add additional functionality that is not specified in the standard without breaking compatibility)
- able to accommodate a variety of interaction, security, privacy models; each socnet's model is somewhat different from the others
- a superset of most socnets' functionality (that means not every feature will be supported by all socnets)
Why I think pump.io should join the Federation
I just wrote a blog post with my thoughts from FSCONS 2014. Summary: I think pump.io should join the Federation: we should build interoperability with GNU Social and Diaspora right now.Show all 56 replies
“When calling https://hotpump.net/api/user/heluecht/inbox before, there was no comment from you at all. I would have to poll the "proxyURL" from time to time, since there is no notification at all.”
No, you're not supposed to get activities done by people you don't follow (this is a point that needs enhancement, and it's actually addressed, I think, in Owen's 'demo' spec).
But if you query a public post's replies, you'll see every reply, no matter who you follow.
@heluecht I agree that is a problem, and one that I've had with Pumpa as well. But @JanKusanagi is right, @Owen's demo spec does indeed propose to solve this problem. I just read it through this morning, and it has the concept of notifications propagating back. It should cause the replies to appear as new actions for everyone that got the original post.
while something like a firehose would do what I'm wanting, it's far more centralized and less federated than I would like for this sort of thing. so I was thinking that some sort of peer to peer discovery protocol or mechanism would be able to accomplish what I'm thinking. I was stuck on how nodes/hosts would find each other without some sort of centralized list, but i figured perhaps something like how i imagine discovery to work on decentralized ptp sharing networks. if each host had a list of what nodes it knew about and where the public posts go for said node (either itself or a firehouse node), my host or even client could propagate to me posts out there for public consumption on any federated host/network by bouncing around to all the known nodes a host knows about when it lands there. and a given node could decide to not respond to requests from outside or non-whitelisted nodes if the admin doesn't want to join the public network. this would also help solve the problem of finding people on different nodes or even networks as the search could go through the network and ask each host to search for whatever.
Dylan likes this.
Curiosidad que e visto por la red